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COMPONENT DATA FILE
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Changes so far:
1.  Engine mod
2.  Ftr eng mod
3.  Ftr cells mod
4.  Vorlon-based and Shadow-based now findable vice EA tech
5.  Colony mods now carry 50m people, increased cost.
6.  Made colony modules 4000 series vice 5000 series to allow colony ships to be built.
7.  BSY now much more expensive but also more capable. -30% to maint.
8.  Created large base BSYs
9.  Added "lively ship" enhancement.
10. Added IPX component
11. Lowered Tech requirements for Advanced Engines to benefit AI. Deleted IPX component.
12. Made jumpgate tech available earlier
13. Made Volley Laser Hyach vice Torvalus Tech (reduced ROF)
14. Changed engines to use Pax/TNZ engines mount system.
15. Added fighter engines to mount system.
16. Changed jump engines to restrict to BB and above & size dependent.
17. Increased cost of rads for engines (1x Min for Fission, 2x for Fusion, 3x for AM, and 4x for Grav)
18. Changed Tech area req't for Fighter bays 4+ to Fighter Support vice Fighter
19. Added unique Minbari weapons mod
20. Deleted Armor classes A-E and tech Inert Armor manufacturing. Also deleted structural supports.
21. Changed reactor supply levels to reflect needs of ships at that tech.

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\WeapPlat\Drone, Ftr\Trp,
    Fighter, All

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is referenced by the Ship Sizes when they use the Abilities "Do Not Allow
  Components of Custom Group" and "Only Allow Components of Custom Group".

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, Ftr\Sat\Seekers\Drone


Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.

=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Universal Colony
Description           := Materials needed to start a colony of any sort.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Universal Colonizer
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice/water planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 500kT worth of cargo space.
Ability 4 Val 1       := 500
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Water/Ice World Colony
Description           := Materials needed to start a colony on an water/ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2500
Cost Organics         := 2500
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 4500
Cost Organics         := 2500
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 4003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Standard Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 250kT worth of cargo space.
Ability 2 Val 1       := 250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate I
Description           := Technical components needed to constuct a Type I Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 6
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 2
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 100 light years away.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate II
Description           := Technical components needed to constuct a Type II Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 15000
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 7
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 200 light years away.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate III
Description           := Technical components needed to constuct a Type III Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 8
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 300 light years away.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate IV
Description           := Technical components needed to constuct a Type IV Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 25000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 400 light years away.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Jump Gate V
Description           := Technical components needed to constuct a Type V Jump Gate.
Pic Num               := 662
Tonnage Space Taken   := 4985
Tonnage Structure     := 1000
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Hyperspace Technology
Family                := 11769
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Jump Gate Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 10
Tech Area Req 3       := Fusion Utilization
Tech Level Req 3      := 4
Number of Abilities   := 4
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Can create a Jump Gate.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Open Warp Point Distance
Ability 2 Descr       := Can open a Jump Gate out to a system 500 light years away.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Component Destroyed On Use
Ability 3 Descr       := Component is destroyed after use.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Standard Ship Movement
Ability 4 Descr       := Generates 1 standard thrust.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Civilian Ship
Description           := Ship has a civilian crew and funding.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Civilian ships are privately owned and get a maintenance reduction of 60%.
Ability 1 Val 1       := -60
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the untrained civilian crew, the ship suffers a -60% penalty in combat.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 60
Ability 3 Val 2       := 0
Ability 4 Type        := Planet Value Change - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Corporate Ship
Description           := Ship has a corporate crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Corporate ships are owned and crewed by corporations and get a maintenance reduction of 40%.
Ability 1 Val 1       := -40
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced civilian crew, the ship suffers a -30% penalty in combat.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Military Ship
Description           := Ship has a military crew and funding.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11083
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Military ships pay full maintenance and fight without penalties
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := House Ship
Description           := Ship has a Centauri House crew and funding.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := House ships are sponsered and crewed by the great Centauri Houses and get a maintenance reduction of 35%.
Ability 1 Val 1       := -35
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the less experienced House crew, the ship suffers a -35% penalty in combat.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 35
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Technomage Ship
Description           := Ship is designed using Technomage technology.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Technomage ships get a standard maintenance reduction of 40%.
Ability 1 Val 1       := -40
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Technomage ships get a 20% penalty to combat
Ability 2 Val 1       := -20
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := -20
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tender Ship
Description           := Nomadic ship that is geared toward resource gathering and repair.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Nomadic Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Tender ships are very self-sufficient and get a maintenance reduction of 90%.
Ability 1 Val 1       := -90
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the general non-combat nature of a tender, the ship suffers a -30% penalty in combat.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 60
Ability 3 Val 2       := 0
Ability 4 Type        := Planet Value Change - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Privateer/Mercenary Ship
Description           := Ship has a mercenary or privateer crew and is not as much a drain on your empire's resources.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Nomadic Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Mercenary/Privateer ships are owned and crewed by independent groups and get a maintenance reduction of 80%.
Ability 1 Val 1       := -80
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the lack of a military trained crew, the ship suffers a -15% penalty in combat.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Military Ship
Description           := Ship has a military crew and funding.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11083
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Nomadic Race
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Military ships get a standard maintenance reduction of 35%.
Ability 1 Val 1       := -35
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Worker Caste Ship
Description           := Minbari ship that is maintained and crewed primarily by the Worker Caste.
Pic Num               := 7
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11081
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Having the full support of the Worker Caste grants the ship a maintenance reduction of 50%.
Ability 1 Val 1       := -50
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the lack of Warrior Caste crew members, the ship suffers a -50% penalty in combat.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := Planet Value Change - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Religious Caste Ship
Description           := Minbari ship that is maintained and crewed primarily by the Religious Caste, thus reducing cost but also efficiency.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Being run by the Religious Caste grants the ship a maintenance reduction of 25%.
Ability 1 Val 1       := -25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the lack of Warrior Caste crew members, the ship suffers a –25% penalty in combat.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Warrior Caste Ship
Description           := Minbari ship that is crewed primarily by the Warrior Caste.
Pic Num               := 50
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11083
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Warrior Caste ships fight with a 5% attack bonus and cost 5% more maintenance maintenance.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := 
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Combat Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Droth-ashar Ship
Description           := Markab ship that is maintained and crewed by the fanatical Droth-ashar.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Being run by the Droth-ashar grants the ship a maintenance reduction of 25%.
Ability 1 Val 1       := -25
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := THe Droth-ashar are tenacious opponents with a single minded determination to take out the enemy. The receive a 10% bonus in attacks, but their single mindedness causes a -30% to their defensive ability.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Independent Raider Group Ship
Description           := Ship is from an independent Raider group and is less a drain on your resources.
Pic Num               := 51
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Class
Family                := 11082
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Raiders Technology
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := These raider ships are owned and crewed by independent groups and get a maintenance reduction of 75%.
Ability 1 Val 1       := -75
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the general unliability of the independents, the ship suffers a -5% penalty in combat.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Minus
Ability 3 Descr       := 
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Ability 4 Type        := Damage Modifier - System
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Nomadic Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Bridge
Description           := The main control center of a starship built using Hyach miniaturization technology.
Pic Num               := 1
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Technomage Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 750
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship using Hyach miniaturization technology.
Pic Num               := 5
Tonnage Space Taken   := 8
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Life Support
Description           := Gaim crew are engineered to require less lifesupport functions and are able to 'shut down' their bodily systems during extended flights.
Pic Num               := 5
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := B5 Standard Race
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyach Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Minbari Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 864
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Earth Alliance Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Narn Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Centauri Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Crew Quarters
Description           := Area on a starship where the crew spends its off-hours in a 'shut-down' mode.
Pic Num               := 863
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Technomage Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.  Due to the nature of a nomadic vessel, crew quarters often serve multiple purposes with a variety of cargo stowed in all available space and life support system recyclers built into the quarters.
Pic Num               := 7
Tonnage Space Taken   := 7
Tonnage Structure     := 10
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains integrated Crew Quarters and Life Support systems.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT worth of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Raider Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.  Due to the nature of a raider vessel, crew quarters are normally a bit spartan, with second rate atmosphere recyclers built into these areas saving on space - but hurting crew morale.
Pic Num               := 7
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains integrated Crew Quarters and Life Support systems.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Offense Minus
Ability 2 Descr       := Due to the cramped nature of the vessel, the crew fights at less than their peak ability.  (Penalty only suffered once)
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Miniaturized Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 3
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard I
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard II
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3250 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3250
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3250 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3250
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3250 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3250
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Ship Yard III
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 14000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard I
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 4
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 5000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 5000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 5000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 5000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 5000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 5000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 8 components per turn.
Ability 4 Val 1       := 8
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard II
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 18000
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 5
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 6500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 6500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 6500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 6500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 6500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 6500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Large Base Yard III
Description           := Large base construction component which can work on one ship at a time.
Pic Num               := 885
Tonnage Space Taken   := 800
Tonnage Structure     := 400
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 6
Number of Abilities   := 5
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 8000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 8000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 8000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 8000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 8000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 8000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := While costly to build, shipyards require only 30% of normal maintenance.
Ability 5 Val 1       := -30
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 1 component per turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 750 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 750
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 750 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 750
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 2 components per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 500
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 375kT worth of cargo space.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 750kT worth of cargo space.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1125kT worth of cargo space.
Ability 1 Val 1       := 1125
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Pod I
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 750kT worth of cargo space.
Ability 2 Val 1       := 750
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay II
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1800kT worth of cargo space.
Ability 2 Val 1       := 1800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Cargo Bay III
Description           := Externally mounted pod on a starship where cargo can be housed.  Very vulnerable to damage.
Pic Num               := 848
Tonnage Space Taken   := 45
Tonnage Structure     := 12
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11008
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 2250kT worth of cargo space.
Ability 2 Val 1       := 2250
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay I
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 375kT worth of cargo space.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay II
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 975
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 750kT worth of cargo space.
Ability 1 Val 1       := 750
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Troop Bay III
Description           := Armored area on a starship where troops can be housed in preperation for transport or invasion.  Area can also be used for standard cargo storage.
Pic Num               := 269
Tonnage Space Taken   := 75
Tonnage Structure     := 22
Cost Minerals         := 625
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 1125kT worth of cargo space.
Ability 1 Val 1       := 1125
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Armored compartment negates any damage of 40 or less.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Drop Troops
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot I
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 5000 units of supply.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot II
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 7500 units of supply.
Ability 1 Val 1       := 7500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Supply Depot III
Description           := Area on a base where starships can go to resuppy.
Pic Num               := 117
Tonnage Space Taken   := 200
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 11014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 10000 units of supply.
Ability 1 Val 1       := 10000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay IV
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay V
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 425
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay VI
Description           := Storage and launch bay for fighters.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 475
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay I
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay II
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay III
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 4 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 6
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay IV
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 8 fighters can be launched per game turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 8
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay V
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 6 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 10
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cobra Bay VI
Description           := Special storage and launch bay for EA medium fighters.  Can also be used for larger fighters but will need extra storage capacity.
Pic Num               := 58
Tonnage Space Taken   := 24
Tonnage Structure     := 24
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11115
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 7 fighters can be launched per combat turn and 12 fighters can be launched per game turn.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 12
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail I
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 2 fighters can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 2
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail II
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 2 fighters can be launched per combat turn and 3 fighters can be launched per game turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Fighter Rail III
Description           := External Storage and launch rail for fighters.  Very vulnerable to incoming fire.
Pic Num               := 845
Tonnage Space Taken   := 12
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Raiders Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 3 fighters can be launched per combat turn and 6 fighters can be launched per game turn.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 6
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 120kT of cargo space.
Ability 3 Val 1       := 120
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult I
Description           := External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Vulnerable to incoming fire.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 1
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Due to it's exposed nature, it is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 45kT of cargo space.
Ability 3 Val 1       := 45
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := External Launch Catapult II
Description           := External storage and launching catapult designed with Drazi Super Heavy fighters in mind.  Armor has been added to the mount making it less vulnerable.
Pic Num               := 846
Tonnage Space Taken   := 5
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11116
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighter Support
Tech Level Req 1      := 2
Tech Area Req 2       := Drazi Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 45kT of cargo space.
Ability 2 Val 1       := 45
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Expanded Fighter Bay
Description           := Additional storage for fighters - when added to a Fighter/Cobra Bay it will allow up to 6 large fighters.
Pic Num               := 58
Tonnage Space Taken   := 6
Tonnage Structure     := 12
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11117
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 3
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 30kT of cargo space.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Sector - Shield Disruption
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mines
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Expanded Mine/Satellite Bay
Description           := Additional storage for mines and satellites.
Pic Num               := 269
Tonnage Space Taken   := 18
Tonnage Structure     := 24
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 11017
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Mines
Tech Level Req 1      := 2
Tech Area Req 2       := Satellites
Tech Level Req 2      := 1
Tech Area Req 3       := Cargo
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 90kT of cargo space.
Ability 1 Val 1       := 90
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship.  This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.  Can also be activated intentionally to destroy a ship that is beyond repair/retrofit.
Pic Num               := 84
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 11028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Technomage Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship.  This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.  Can also be activated intentionally to destroy a ship that is beyond repair/retrofit.
Pic Num               := 84
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 11028
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Technomage Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 625
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 375
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently. 
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 1800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2100 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2400 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 1800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 750
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2100 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2400 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 1800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 1800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2100 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2100
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nomadic Remote Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2400 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2400 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Minerals Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the minerals value on the planet/asteroid by an additional 1% per turn
Ability 3 Val 1       := -1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 2800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 2800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Minerals Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the minerals value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 3200 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 3200
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Minerals Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the minerals value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2400 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Organics Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the organics value on the planet/asteroid by an additional 1% per turn
Ability 3 Val 1       := -1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 750
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 2800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 2800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Organics Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the organics value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 3200 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 3200
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Organics Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the organics value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2400 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Radioactives Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the radioactives value on the planet/asteroid by an additional 1% per turn
Ability 3 Val 1       := -1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 2800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 2800
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Radioactives Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the radioactives value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Pillager Remote Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 150
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Tech Area Req 2       := B5 Nomadic Race
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 3200 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 3200
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Meets the requirements of a Resource Ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Planet - Change Radioactives Value
Ability 3 Descr       := Extremely agressive resource extraction methods reduce the radioactives value on the planet/asteroid by an additional 2% per turn
Ability 3 Val 1       := -2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot I
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 component per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot II
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Maint Bot III
Description           := Remote robots which can repair bases and ships in space.
Pic Num               := 657
Tonnage Space Taken   := 50
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 11035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fusion Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Antimatter Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Antimatter Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Antimatter Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Mine
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead I
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead II
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Gravimetric Warhead III
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Fission Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fission Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Fusion Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 6
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Antimatter Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead I
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead II
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Gravimetric Warhead III
Description           := Large warhead which uses gravitic force to ram into objects at an increased velocity.
Pic Num               := 185
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 10242
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Advanced Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Kirishiac Technology
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 36

Name                  := Stellar Balance Generator
Description           := Core generator for the Ancient Stellar Balancer.  When cobined with all it's components it will prevent a star from going Nova. 
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := One Per Vehicle
General Group         := Stellar Manipulation
Family                := 10050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will stabilize a star that is about to go Nova. 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 5000kT of Ancient Superconductive Plating present at location. 
Ability 2 Val 1       := 10
Ability 2 Val 2       := 5000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 5000kT of Ancient Gravitic Cables present at location. 
Ability 3 Val 1       := 11
Ability 3 Val 2       := 5000
Weapon Type           := None

Name                  := Ancient Superconductive Plating
Description           := Used to absorb and redirect the power from the star into space. 
Pic Num               := 211
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10052
Roman Numeral         := 0
Custom Group          := 10
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Ancient Gravitic Cables
Description           := Used to sap the excess energy from the instability. 
Pic Num               := 245
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 5000
Cost Organics         := 5000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 10053
Roman Numeral         := 0
Custom Group          := 11
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Balancer
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := None

Name                  := Swift Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Agile Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Lively Ship
Description           := Enhancements that give a vessel an edge in manuevering over similarly outfitted ships.
Pic Num               := 129
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Enhancement
Family                := 10043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Enhancement
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 bonus movement point (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Light Fission Reactor
Description           := Fission power source for small ships.
Pic Num               := 674
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2400 supplies for each star in a system per turn.
Ability 1 Val 1       := 2400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 2400 units of supplies.
Ability 2 Val 1       := 2400
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fission Reactor
Description           := Fission power source for medium-sized ships.
Pic Num               := 675
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 4800 supplies for each star in a system per turn.
Ability 1 Val 1       := 4800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 4800 units of supplies.
Ability 2 Val 1       := 4800
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fission Reactor
Description           := Fission power source for large ships.
Pic Num               := 676
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7200 supplies for each star in a system per turn.
Ability 1 Val 1       := 7200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7200 units of supplies.
Ability 2 Val 1       := 7200
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fission Reactor
Description           := Fission power source for huge ships.
Pic Num               := 677
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fission Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 9600 supplies for each star in a system per turn.
Ability 1 Val 1       := 9600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 9600 units of supplies.
Ability 2 Val 1       := 9600
Ability 2 Val 2       := 0
Ability 3 Type        := 
Ability 3 Descr       := 
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Weapon Type           := None

Name                  := Light Fusion Reactor
Description           := Fusion power source for small ships.
Pic Num               := 679
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3600 supplies for each star in a system per turn.
Ability 1 Val 1       := 3600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 3600 units of supplies.
Ability 2 Val 1       := 3600
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Fusion Reactor
Description           := Fusion power source for intermediate-sized ships.
Pic Num               := 680
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 7200 supplies for each star in a system per turn.
Ability 1 Val 1       := 7200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 7200 units of supplies.
Ability 2 Val 1       := 7200
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Fusion Reactor
Description           := Fusion power source for large ships.
Pic Num               := 681
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 10800 supplies for each star in a system per turn.
Ability 1 Val 1       := 10800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 10800 units of supplies.
Ability 2 Val 1       := 10800
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Fusion Reactor
Description           := Fusion power source for huge ships.
Pic Num               := 682
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 3200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fusion Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 14400 supplies for each star in a system per turn.
Ability 1 Val 1       := 14400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 14400 units of supplies.
Ability 2 Val 1       := 14400
Ability 2 Val 2       := 0
Ability 3 Type        := 
Ability 3 Descr       := 
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Weapon Type           := None

Name                  := Light Antimatter Reactor
Description           := Antimatter power source for small ships.
Pic Num               := 684
Tonnage Space Taken   := 5
Tonnage Structure     := 15
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 4800 supplies for each star in a system per turn.
Ability 1 Val 1       := 4800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 4800 units of supplies.
Ability 2 Val 1       := 4800
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Antimatter Reactor
Description           := Antimatter power source for intermediate-sized ships.
Pic Num               := 685
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 9600 supplies for each star in a system per turn.
Ability 1 Val 1       := 9600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 9600 units of supplies.
Ability 2 Val 1       := 9600
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Antimatter Reactor
Description           := Antimatter power source for large ships.
Pic Num               := 686
Tonnage Space Taken   := 15
Tonnage Structure     := 25
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 2800
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 14400 supplies for each star in a system per turn.
Ability 1 Val 1       := 14400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 14400 units of supplies.
Ability 2 Val 1       := 14400
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Antimatter Reactor
Description           := Antimatter power source for huge ships.
Pic Num               := 687
Tonnage Space Taken   := 20
Tonnage Structure     := 35
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 5600
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Antimatter Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 19200 supplies for each star in a system per turn.
Ability 1 Val 1       := 19200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 19200 units of supplies.
Ability 2 Val 1       := 19200
Ability 2 Val 2       := 0
Ability 3 Type        := 
Ability 3 Descr       := 
Ability 3 Val 1       := 
Ability 3 Val 2       := 
Weapon Type           := None

Name                  := Light Gravimetric Reactor
Description           := Gravimetric power source for small ships.
Pic Num               := 689
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11450
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 6400 supplies for each star in a system per turn.
Ability 1 Val 1       := 6400
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 6400 units of supplies.
Ability 2 Val 1       := 6400
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Minerals
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Gravimetric Reactor
Description           := Gravimetric power source for intermediate-sized ships.
Pic Num               := 690
Tonnage Space Taken   := 10
Tonnage Structure     := 15
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11451
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 12800 supplies for each star in a system per turn.
Ability 1 Val 1       := 12800
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 12800 units of supplies.
Ability 2 Val 1       := 12800
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Organics
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Gravimetric Reactor
Description           := Gravimetric power source for large ships.
Pic Num               := 691
Tonnage Space Taken   := 15
Tonnage Structure     := 30
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11452
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 19200 supplies for each star in a system per turn.
Ability 1 Val 1       := 19200
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 19200 units of supplies.
Ability 2 Val 1       := 19200
Ability 2 Val 2       := 0
Ability 3 Type        := Solar Resource Generation - Radioactives
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Massive Gravimetric Reactor
Description           := Gravimetric power source for huge ships.
Pic Num               := 692
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 7200
Cost Organics         := 0
Cost Radioactives     := 7200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11453
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Utilization
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 25600 supplies for each star in a system per turn.
Ability 1 Val 1       := 25600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 25600 units of supplies.
Ability 2 Val 1       := 25600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fission)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 5100
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle 
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Station Keeping Drive (Fusion)
Description           := Standard station keeping drive for a base.  Allows movement during combat.
Pic Num               := 698
Tonnage Space Taken   := 10
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Base
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11406
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 standard thrust.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine I
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 7500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine II
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 6750
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine III
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 6000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine IV
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 5250
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fission Engine V
Description           := Fission Engine for sublight travel.
Pic Num               := 698
Tonnage Space Taken   := 500
Tonnage Structure     := 2000
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 4500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine I
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine II
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 13500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine III
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 12000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 8
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine IV
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 10500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 9
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine V
Description           := Fusion Engine for sublight travel.
Pic Num               := 703
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 9000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 10
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine I
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 22500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 11
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine II
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 20250
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 12
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine III
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 13
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine IV
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 15750
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 14
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Engine V
Description           := Antimatter Engine for sublight travel.
Pic Num               := 708
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 13500
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 15
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 standard thrust.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine I
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 7500
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 16
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine II
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 6750
Cost Organics         := 0
Cost Radioactives     := 27000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 17
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine III
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 24000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 18
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine IV
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 5250
Cost Organics         := 0
Cost Radioactives     := 21000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 19
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Gravimetric Engine V
Description           := Gravimetric Engine for sublight travel.
Pic Num               := 714
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 4500
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Engines
Family                := 11400
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 20
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 1
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 standard thrust.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := 0
Ability 3 Descr       := 0
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive I
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 50 light years away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive II
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 70 light years away.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Jump Drive III
Description           := Shipboard drive capable of entering hyperspace.
Pic Num               := 41
Tonnage Space Taken   := 1000
Tonnage Structure     := 1000
Cost Minerals         := 25000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship
Supply Amount Used    := 25000
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 11770
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Jump Drive Construction
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a jump point out to a system 90 light years away.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Close Warp Point
Ability 2 Descr       := Can close any size jump point.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shipboard Telepath I
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 1
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath II
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 525
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 2
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath III
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 4
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IV
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 575
Cost Organics         := 55
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 1.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 1
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 6
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath V
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 11 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 8
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VI
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 625
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath VIII
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 675
Cost Organics         := 65
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 13 13 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 10
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath IX
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 14 14 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 12
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Shipboard Telepath X
Description           := Shipboard telepath that has been trained to focus their energies on immobilizing Shadow tech living CPUs.
Pic Num               := 649
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 725
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 11010
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Telepaths
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 Val 2       := 2
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 16 15 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 132
Weapon Modifier       := 14
Weapon Sound          := 0
Weapon Family         := 39

Name                  := Scanner Jammer I (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 5% Defensive bonus.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer II (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 10% Defensive bonus.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer III (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 15% Defensive bonus.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer IV (Minbari)
Description           := Scanner jamming system that prevents long range scans of vessel and prevents weapons from locking on the vessel.
Pic Num               := 221
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11021
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Jammer Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Helps to prevent weapon lockons, resulting in a 20% Defensive bonus.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Jammer Technologies
Tech Level Req 3      := 1
Number of Abilities   := 5
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Ability 4 Type        := Scanner Jammer
Ability 4 Descr       := Prevents use of Long Range scanners on this ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Ability 5 Type        := Modified Maintenance Cost
Ability 5 Descr       := The combining steath and jammer coating increases the maintainance cost by 25%.
Ability 5 Val 1       := 25
Ability 5 Val 2       := 0
Weapon Type           := None

Name                  := Stealth Cloak I
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Cloak II
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak III
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Technology
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 0
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 6
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating I
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating II
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Coating III
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating IV
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Coating V
Description           := Vessel is coating with an advanced EM absorbing materials which render a ship invisible to basic scanners.  Unfortunately there is a tremendous amount of upkeep associated with it.
Pic Num               := 767
Tonnage Space Taken   := 6
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 25% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak I
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Cloak II
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Stealth Cloak III
Description           := This cloak makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 194
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Shading Field I
Description           := This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 856
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 1 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 2
Weapon Type           := None

Name                  := Shading Field II
Description           := This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 856
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 2 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 2 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Weapon Type           := None

Name                  := Shading Field III
Description           := This field makes a ship all but invisible to sensors of inferior levels.
Pic Num               := 856
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 3 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 3 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 3 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 3 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 4
Weapon Type           := None

Name                  := Shading Field IV
Description           := This field makes a ship all but invisible to sensors of inferior levels.  Impenetrable by even the most powerful younger race's scanners.
Pic Num               := 856
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 650
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 4 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 4 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 5
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 4 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 5
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 4 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 5
Weapon Type           := None

Name                  := Shading Field V
Description           := This field makes a ship all but invisible to sensors of inferior levels.  Impenetrable by even the most powerful younger race's scanners.
Pic Num               := 856
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := One Per Vehicle
General Group         := Cloak
Family                := 11026
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 scans
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 5 scans
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 5 scans
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 6
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 5 scans
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 6
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Prevents level 5 scans
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 6
Weapon Type           := None

Name                  := Standard Scanner Suite I
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Standard Scanner Suite II
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Weapon Type           := None

Name                  := Standard Scanner Suite III
Description           := Basic Active/Passive EM scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Weapon Type           := None

Name                  := Advanced Scanner Suite I
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 2.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Scanner Suite II
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Advanced Scanner Suite III
Description           := Advanced Active/Passive EM and Gravitic scanner suite.
Pic Num               := 14
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 2750
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 4
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 4.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 4.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 4
Weapon Type           := None

Name                  := Long Range Scanner I
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner II
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 2 sector away.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner III
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sector away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner IV
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 4 sector away.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanner V
Description           := Allows vessel to scan a ship at a longer distance.
Pic Num               := 39
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sector away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 24% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 28% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to target with weapons.  The basic system package includes all of the most common defensive equipment.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 32% defense bonus in combat (only 1 Basic package per ship effective).
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 14% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 14
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Advanced ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit with weapons.  The advanced package includes addon equipment to boost both frequency and spacial coverage.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10001
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := ECM Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 16% defense bonus in combat (only 1 Advanced package per ship effective).
Ability 1 Val 1       := 16
Ability 1 Val 2       := 1
Weapon Type           := None

Name                  := Elite ECM I
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 1% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM II
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 2% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM III
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 3% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM IV
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 4% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM V
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VI
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 7% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite ECM VIII
Description           := Electromagnetic Counter Measures.  Makes a ship harder to hit by enemies.  This system package adds the capability for both adaptive and predictive alterations to ECM coverage, making better use of existing equipment.
Pic Num               := 13
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10000
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced ECM Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 8% defense bonus in combat (only 1 Elite package per ship effective).
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 20% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 24% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 28% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 28
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The basic system package includes all of the most common targetting equipment.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 32% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 32
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 13
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 14
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 15
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 10% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 16
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 17
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 14% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 14
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  The advanced system package includes addon equipment to improve resolution and accuracy.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10004
Roman Numeral         := 18
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensor Support
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 16% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 16
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 21
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 1% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 200
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 22
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 2% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 23
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 3% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors IV
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 400
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 24
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 4% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors V
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 600
Cost Organics         := 500
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 25
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 5% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VI
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 700
Cost Organics         := 600
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 26
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 800
Cost Organics         := 700
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 27
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 7% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Elite Combat Sensors VIII
Description           := Sensors which increase the chance to hit an enemy ship.  This system package includes additional image processing, target tracking and prediction ability.
Pic Num               := 12
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 900
Cost Organics         := 800
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 10005
Roman Numeral         := 28
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Sensor Techniques
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 8% attack bonus in combat (only 1 Basic package per ship effective). 
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 175
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 225
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Medical Bay I
Description           := Advanced medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cure for Nano-Plague
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Advanced Medical Bay II
Description           := Advanced medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 50
Restrictions          := None
General Group         := Miscellaneous
Family                := 11023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cure for Nano-Plague
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Bulkhead
Description           := Gaim ships are equipped with special bulkheads which can be slammed shut in areas that are receiving damage. These represent much more than simple doors which can be closed - they also include special heatsinks to accept overloads, which are built without regard to the safety of the individual crew.
Pic Num               := 768
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Bulkheads are amongst the first areas to take damage on a Gaim ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 722
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 15 ADU.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 15 ADU hits without damage.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Secondary)
Description           := An extention to scattering armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor I (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor IV (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 120
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor V (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor VI (Grid)
Description           := An extention to scattering armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 721
Tonnage Space Taken   := 15
Tonnage Structure     := 128
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Scattering Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Scattering Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 1 ADU.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 1 ADU hits without damage.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Primary)
Description           := Armor plating designed to refract energy away from a ship in order to reduce damage.
Pic Num               := 868
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 18 ADU.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 18 ADU hits without damage.
Ability 2 Val 1       := 18
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 18
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Secondary)
Description           := An extention to refractive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor I (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor II (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 210
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor III (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 195
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor IV (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor V (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refractive Armor VI (Grid)
Description           := An extention to refractive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 867
Tonnage Space Taken   := 20
Tonnage Structure     := 170
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Refractive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Refractive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 2 ADU.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 2 ADU hits without damage.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor (Primary)
Description           := Armor plating designed to scatter energy over a wider area in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Primary)
Description           := Armor plating designed to channel energy away from the impact site in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 21 ADU.
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 21 ADU hits without damage.
Ability 2 Val 1       := 21
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 21
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Secondary)
Description           := An extention to channeling armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor I (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor II (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor III (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor IV (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 240
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor V (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Channeling Armor VI (Grid)
Description           := An extention to channeling armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 25
Tonnage Structure     := 212
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Channeling Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Channeling Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 3 ADU.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 3 ADU hits without damage.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Primary)
Description           := Armor plating designed to spread impact energy over the entire hull in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 23 ADU.
Ability 1 Val 1       := 23
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 23 ADU hits without damage.
Ability 2 Val 1       := 23
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 23
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Secondary)
Description           := An extention to conductive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor I (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor II (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor III (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 325
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor IV (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor V (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 275
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Conductive Armor VI (Grid)
Description           := An extention to conductive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 30
Tonnage Structure     := 255
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Conductive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Conductive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 4 ADU .
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 4 ADU hits without damage.
Ability 2 Val 1       := 4
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 4
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 15
Tonnage Structure     := 100
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 0
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Primary)
Description           := Armor plating designed to rapidly re-emit any absorbed impact energy in order to reduce damage.
Pic Num               := 751
Tonnage Space Taken   := 10
Tonnage Structure     := 75
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5401
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 25 ADU.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 25 ADU hits without damage.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Secondary)
Description           := An extention to emissive armor which helps reduce damage even further.  Engineering difficulties prevent more than one extension from being installed on a single ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Armor
Family                := 5402
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 390
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor IV (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 4
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor V (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 330
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 5
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor VI (Grid)
Description           := An extention to emissive armor which helps reduce damage even further.  Improvements over the basic secondary version allows multiple components per ship.
Pic Num               := 750
Tonnage Space Taken   := 35
Tonnage Structure     := 300
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5403
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Passive Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Emissive Armor Manufacturing
Tech Level Req 2      := 6
Tech Area Req 3       := Emissive Armor Engineering
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Shield Generation From Damage
Ability 1 Descr       := Reduces damage from weapons by 5 ADU.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation
Ability 2 Descr       := Can withstand 5 ADU hits without damage.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       :=
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Abbai race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Abbai Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Abbai Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIb
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Neutral race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Neutral race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Neutral race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Brakiri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Brakiri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Brakiri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIc
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Cascor race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Cascor Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Cascor Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIId
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Centauri race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Centauri Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Centauri Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIe
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Dilgar race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Dilgar Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Dilgar Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIf
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Earth Alliance race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Earth Alliance Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Earth Alliance Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIg
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Gaim race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gaim Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Gaim Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIh
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Grome race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Grome Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Grome Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIi
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hurr race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hurr Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hurr Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIj
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Hyach race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Hyach Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Hyach Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIk
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Llort race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Llort Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Llort Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIl
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Lorkan race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Lorkan Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Lorkan Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIm
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Markab race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Markab Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Markab Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIn
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Minbari race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Minbari Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Minbari Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIo
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Narn race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Narn Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Narn Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIp
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Pakmara race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Pakmara Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Pakmara Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIq
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Shagtoth race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shagtoth Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Shagtoth Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIr
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Vree race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Vree Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Vree Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Antimatter Converter I
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter II
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter III
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IV
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter V
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 147 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VI
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 103 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 109 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter VIII
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter IX
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := Antimatter Converter X
Description           := When this beam locks onto a target, it converts some of the subatomic particles present in the hull into their Antimatter equivalents, resulting in a powerful explosion.  It suffers from the usual antimatter weapon inaccuracies, but is not affected by energy shielding.
Pic Num               := 784
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 31004

Name                  := AntiProton Cannon I
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 120 94 73 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon II
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 133 103 81 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon III
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 140 109 85 66 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IV
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 153 119 93 72 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon V
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 154 120 94 73 57 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VI
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 162 126 99 77 60 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -8
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 171 133 104 81 63 49 39 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon VIII
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon IX
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := AntiProton Cannon X
Description           := This weapon adds focussing and additional power to the basic antimatter converter, giving longer range and with the same damage capabilities.  It suffers from the usual antimatter weapon inaccuracy, but is not affected by energy shielding.
Pic Num               := 783
Tonnage Space Taken   := 75
Tonnage Structure     := 70
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11002
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 41003

Name                  := Heavy AntiProton Cannon I
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 148
Cost Organics         := 0
Cost Radioactives     := 296
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon II
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 158
Cost Organics         := 0
Cost Radioactives     := 308
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 219 171 133 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon III
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 177
Cost Organics         := 0
Cost Radioactives     := 354
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 230 180 140 109 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IV
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 374
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 242 189 147 115 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon V
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 197
Cost Organics         := 0
Cost Radioactives     := 394
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 254 198 155 121 94 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VI
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 207
Cost Organics         := 0
Cost Radioactives     := 69
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 267 208 163 127 99 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 282 220 172 134 104 81 64 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon VIII
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon IX
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Heavy AntiProton Cannon X
Description           := This weapon is the heavy form of the basic antimatter cannon, giving longer range and significantly greater damage capabilities while sacrificing rate of fire.  It suffers less from the usual antimatter weapon inaccuracy and is not affected by energy shielding.
Pic Num               := 787
Tonnage Space Taken   := 90
Tonnage Structure     := 85
Cost Minerals         := 217
Cost Organics         := 0
Cost Radioactives     := 73
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 42
Restrictions          := None
General Group         := Weapons
Family                := 11003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 147
Weapon Speed          := 0
Weapon Modifier       := -4
Weapon Sound          := null_new.wav
Weapon Family         := 51003

Name                  := Light Missile I
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 29 29 29 29 29 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 15

Name                  := Light Missile II
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 77
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 34 34 34 34 34 34 34 34 34 34 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 19

Name                  := Light Missile III
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 38 38 38 38 38 38 38 38 38 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 23

Name                  := Light Missile IV
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 41 41 41 41 41 41 41 41 41 41 41 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 26

Name                  := Light Missile V
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 43 43 43 43 43 43 43 43 43 43 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Light Missile VI
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 101
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 34

Name                  := Light Missile VII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 47 47 47 47 47 47 47 47 47 47 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 38

Name                  := Light Missile VIII
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile IX
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 53 53 53 53 53 53 53 53 53 53 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Light Missile X
Description           := These are missles with reduced warhead sizes and propulsion, suitable for smaller ships.
Pic Num               := 490
Tonnage Space Taken   := 20
Tonnage Structure     := 17
Cost Minerals         := 106
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 22003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 38

Name                  := Basic Missile I
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 86
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 20

Name                  := Basic Missile II
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 92
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 4
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 25

Name                  := Basic Missile III
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 104
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Basic Missile IV
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 35

Name                  := Basic Missile V
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Basic Missile VI
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 45

Name                  := Basic Missile VII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile VIII
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 67 67 67 67 67 67 67 67 67 67 67 67 67 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile IX
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Basic Missile X
Description           := This is the standard seeker missile used by most races.
Pic Num               := 484
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 31003
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile I
Description           := These are larger missiles suited for capital ships. missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 96
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 59 59 59 59 59 59 59 59 59 59 59 59 59 59 59 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 3
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 40

Name                  := Heavy Missile II
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 102
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 4
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Heavy Missile III
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Heavy Missile IV
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 122
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 81 81 81 81 81 81 81 81 81 81 81 81 81 81 81 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 70

Name                  := Heavy Missile V
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 128
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 86 86 86 86 86 86 86 86 86 86 86 86 86 86 86 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 80

Name                  := Heavy Missile VI
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 90

Name                  := Heavy Missile VII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile VIII
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile IX
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 107 107 107 107 107 107 107 107 107 107 107 107 107 107 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Heavy Missile X
Description           := These missiles traded propulsion systems for an enlarged warhead, the result is a more powerful missile with a reduced range.
Pic Num               := 489
Tonnage Space Taken   := 30
Tonnage Structure     := 34
Cost Minerals         := 141
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 115 115 115 115 115 115 115 115 115 115 115 115 115 115 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Speed          := 5
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 52001
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 100

Name                  := Electro Burst Beam I
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam II
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam III
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IV
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam V
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VI
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam VIII
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam IX
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electro Burst Beam X
Description           := The Electro-Burst Beam is an electromagnetic weapon designed originally for anti-piracy operations.  When a target is hit, the beam shorts out vital reactor conduits reducing the ships power for the duration of the fight, potentially leaving a ship powerless.
Pic Num               := 802
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon I
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon II
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon III
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IV
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon V
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VI
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon VIII
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon IX
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 0
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Pulse Cannon X
Description           := An electromagnetic weapon that fires pulses of energy that reduce engine discharge efficiencies through the buildup of interference resonances.
Pic Num               := 803
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon I
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon II
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon III
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IV
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon V
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VI
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon VIII
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 8 8 8 8 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon IX
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 9 9 9 9 9 9 9 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Electron Wave Cannon X
Description           := An electromagnetic weapon that fires a continuous wave of electronic energy that attempts to reduce enemy weapon efficiencies through the buildup of interference resonances.
Pic Num               := 804
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 13005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Electromagnetic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 133
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := ionbeam.wav
Weapon Family         := 81003

Name                  := Light Ion Bolt I
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 65 47 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt II
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 72 52 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt III
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IV
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 114 82 59 43 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt V
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 79
Cost Organics         := 0
Cost Radioactives     := 26
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VI
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 83
Cost Organics         := 0
Cost Radioactives     := 27
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 87 63 45 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 92 66 48 34 25 18 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt VIII
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 26 19 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt IX
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 107 77 55 40 29 21 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Ion Bolt X
Description           := The Light Ion Bolt is a lightened version of the basic Ion-based weapon with a shorter range, but produces the same amount of radiation and thus equally reduces crew efficiency.
Pic Num               := 840
Tonnage Space Taken   := 60
Tonnage Structure     := 81
Cost Minerals         := 87
Cost Organics         := 0
Cost Radioactives     := 29
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 180 130 93 67 48 35 25 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt I
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 81 58 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt II
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 89 64 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt III
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 94 67 49 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IV
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 98 71 51 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt V
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 103 75 54 39 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VI
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 109 78 56 41 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 115 83 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt VIII
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 122 88 63 46 33 24 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt IX
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 133 96 69 50 36 26 19 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Medium Ion Bolt X
Description           := The Medium Ion Bolt is the basic Ion-based weapon, but produces a significant amount of radiation and thus reduces crew efficiency.
Pic Num               := 839
Tonnage Space Taken   := 75
Tonnage Structure     := 101
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 161 116 84 60 43 31 22 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt I
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 116 100 86 74 64 55 47 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt II
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 128 110 95 82 70 60 52 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt III
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 135 116 100 86 74 63 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IV
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 142 122 105 90 78 67 57 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt V
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 149 128 110 95 82 70 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VI
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 157 135 116 100 86 74 63 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 165 142 122 105 90 78 67 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt VIII
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 205 176 151 130 112 96 83 71 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt IX
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 223 192 165 142 122 105 90 78 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Heavy Ion Bolt X
Description           := The Ion Bolt is a heavier version of the basic Ion-based weapon, with longer range and greater damage, but produces a significant amount of radiation (reducing crew efficiency) and fires more slowly.
Pic Num               := 839
Tonnage Space Taken   := 90
Tonnage Structure     := 122
Cost Minerals         := 130
Cost Organics         := 0
Cost Radioactives     := 44
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 14005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Minus
Ability 1 Descr       := The radiation from this weapon when loaded terrifies the crew and causes them to loose the bolt quickly, without taking much care to aim.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 270 232 200 172 148 127 109 94 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 81005

Name                  := Light Laser Cannon I
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 51
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 54 49 45 41 37 34 31 28 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon II
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 54
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 60 54 49 45 41 37 34 31 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon III
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 63
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 63 57 52 47 43 39 36 32 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IV
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 66
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 62 57 52 47 43 39 35 32 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon V
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 69
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 69 63 57 52 48 43 39 36 33 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VI
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 72
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 73 66 60 55 50 45 41 38 34 31 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 77 70 64 58 53 48 44 40 36 33 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon VIII
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 82 75 68 62 56 51 47 42 39 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon IX
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 89 81 74 67 61 56 51 46 42 38 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Light Laser Cannon X
Description           := A coherent beam of light, lasers strike their targets almost instantaneously. Unlike particle beams which strike in a single blast, a laser lingers on the target longer generally causing more damage to similar particle weapons. A light laser has limited range but may fire every other turn.
Pic Num               := 505
Tonnage Space Taken   := 60
Tonnage Structure     := 39
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 13
Restrictions          := None
General Group         := Weapons
Family                := 15001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 108 98 89 81 74 67 61 56 51 46 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 121
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightLaser.wav
Weapon Family         := 31004

Name                  := Medium Laser Cannon I
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 18
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 75 71 66 62 59 55 52 49 46 43 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon II
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 97
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 83 78 73 69 65 61 57 54 51 48 45 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon III
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 109
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 87 82 77 72 68 64 60 57 53 50 47 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IV
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 115
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 95 90 84 79 74 70 66 62 58 55 51 48 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon V
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 121
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 96 90 85 80 75 71 66 62 59 55 52 49 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VI
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 127
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 101 95 89 84 79 74 70 66 62 58 55 51 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 107 100 94 89 83 78 74 69 65 61 58 54 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon VIII
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 114 107 101 94 89 83 78 74 69 65 61 58 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon IX
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 124 116 109 103 97 91 85 80 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Medium Laser Cannon X
Description           := An improved version of the light laser, it is capable of greater range and damage. Though it lacks the punch of a heavy laser, it recyles a bit faster allowing 1 shot every 3 turns.
Pic Num               := 506
Tonnage Space Taken   := 75
Tonnage Structure     := 49
Cost Minerals         := 133
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 32
Restrictions          := None
General Group         := Weapons
Family                := 15003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 103 97 91 86 81 76 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MediumLaser.wav
Weapon Family         := 41003

Name                  := Heavy Laser Cannon I
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 255
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 99 93 87 82 77 73 68 64 60 57 53 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon II
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 272
Cost Organics         := 0
Cost Radioactives     := 17
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 109 103 97 91 85 80 76 71 67 63 59 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon III
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 306
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 115 108 102 96 90 84 79 75 70 66 62 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IV
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 323
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 121 114 107 100 94 89 83 78 74 69 65 61 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon V
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 21
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 127 119 112 106 99 93 88 82 77 73 68 64 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VI
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 357
Cost Organics         := 0
Cost Radioactives     := 22
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 134 126 118 111 104 98 92 87 81 77 72 68 64 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 141 133 125 117 110 104 97 91 86 81 76 71 67 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon VIII
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 150 141 133 125 117 110 104 97 92 86 81 76 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon IX
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 163 154 144 136 128 120 113 106 100 94 88 83 78 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Heavy Laser Cannon X
Description           := The heaviest standard laser, it has both increased range and damage over the medium laser. This heavier punch does come with a price, the heavy laser can only fire once every 4 turns.
Pic Num               := 507
Tonnage Space Taken   := 90
Tonnage Structure     := 61
Cost Minerals         := 374
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 54
Restrictions          := None
General Group         := Weapons
Family                := 15005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Planets, Satellites 
Weapon List Target Description := Ships\Planets\Sats
Weapon Damage At Rng  := 198 186 175 164 155 145 137 128 121 113 107 100 94 89 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Beam
Weapon Display        := 141
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HeavyLaser.wav
Weapon Family         := 51003

Name                  := Minesweeping Laser I
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 46
Tonnage Structure     := 34
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 41 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser II
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 43
Tonnage Structure     := 34
Cost Minerals         := 134
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 47 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser III
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 39
Tonnage Structure     := 34
Cost Minerals         := 151
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 56 54 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IV
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 37
Tonnage Structure     := 34
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser V
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 36
Tonnage Structure     := 34
Cost Minerals         := 168
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 63 60 57 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VI
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 34
Tonnage Structure     := 34
Cost Minerals         := 176
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 66 63 60 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 69 66 63 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser VII
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 73 70 67 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser IX
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 77 73 70 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := Minesweeping Laser X
Description           := Wide arc particle beams used for clearing mines from a safe distance.  Can be used in combat, but have a slower than normal reload rate compared to other particle weapons and are highly inaccurate.
Pic Num               := 587
Tonnage Space Taken   := 32
Tonnage Structure     := 34
Cost Minerals         := 185
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 22
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Laser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 81 77 73 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 91005

Name                  := PD Matter Cannon I
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon II
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon III
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IV
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon V
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VI
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 39 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon VIII
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon IX
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := PD Matter Cannon X
Description           := A rapid fire matter weapon used to track and destroy incoming enemy fighters, drones and seekers.
Pic Num               := 532
Tonnage Space Taken   := 25
Tonnage Structure     := 35
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 16007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 49 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 119
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Interceptor.wav
Weapon Family         := 11005

Name                  := Light Matter Cannon I
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon II
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon III
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IV
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon V
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 69 69 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VI
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 77 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon VIII
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 82 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon IX
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 89 89 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Light Matter Cannon X
Description           := One of the simplest matter weapons, it is much like a small ship mounted shotgun, firing a cluster of pellets towards a nearby target.
Pic Num               := 529
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 16001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 108 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Mattergun2.wav
Weapon Family         := 31005

Name                  := Medium Matter Cannon I
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon II
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 83 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon III
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IV
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 92 92 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon V
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 96 96 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VI
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 101 101 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 107 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon VIII
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 114 114 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon IX
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 124 124 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Medium Matter Cannon X
Description           := The Medium Matter Cannon is a cheap weapon to research and build, but lacks range and punch.
Pic Num               := 530
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 16003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 149
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 41005

Name                  := Heavy Matter Cannon I
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon II
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 109 109 109 109 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon III
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 115 115 115 115 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IV
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 121 121 121 121 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon V
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 127 127 127 127 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VI
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 134 134 134 134 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 141 141 141 141 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon VIII
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon IX
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 163 163 163 163 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := Heavy Matter Cannon X
Description           := The Heavy Matter Cannon is merely an enlarged MMC with better range and punch.
Pic Num               := 531
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 16005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 198 198 198 198 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 150
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Mattergun2.wav
Weapon Family         := 51005

Name                  := PD Fusion Cannon I
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 28
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon II
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon III
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon IV
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 37 34 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon V
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 37
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 43 40 37 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VI
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 47 43 40 37 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := PD Fusion Cannon VII
Description           := PD version of a Fusion Cannon.
Pic Num               := 548
Tonnage Space Taken   := 25
Tonnage Structure     := 23
Cost Minerals         := 41
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 17007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 51 47 43 40 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := Fusion.wav
Weapon Family         := 11003

Name                  := Light Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 42 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 66 56 47 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 59 49 41 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 62 52 43 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 77 65 54 46 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 81 68 57 48 40 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIIs
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 86 72 60 51 43 36 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 91 76 64 54 45 38 32 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 83 70 59 49 41 35 29 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Light Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. Light Fusion cannons are quicker-firing but much less powerful than their larger cousins.
Pic Num               := 545
Tonnage Space Taken   := 60
Tonnage Structure     := 55
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 101 85 71 60 50 42 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := Fusion.wav
Weapon Family         := 31002

Name                  := Medium Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 75 69 63 58 54 49 45 42 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 83 76 70 65 59 55 50 46 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 80 74 68 62 57 53 49 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 92 84 78 71 66 60 56 51 47 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 101 93 86 79 73 67 61 56 52 48 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 107 98 90 83 77 70 65 60 55 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 114 105 96 89 81 75 69 63 58 54 49 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 124 114 105 96 89 82 75 69 64 58 54 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Medium Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets. 
Pic Num               := 544
Tonnage Space Taken   := 75
Tonnage Structure     := 65
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 138 127 117 107 99 91 84 77 71 65 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 41003

Name                  := Heavy Fusion Cannon I
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 85 81 76 72 68 65 61 58 55 52 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon II
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 94 89 84 80 76 72 68 64 61 58 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon III
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 105 99 94 89 84 80 75 71 68 64 61 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IV
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 104 99 93 88 84 79 75 71 67 64 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon V
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 116 109 104 98 93 88 83 79 75 71 67 63 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VI
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 122 115 109 103 98 92 87 83 78 74 70 67 63 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VII
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 128 121 115 109 103 98 92 87 83 78 74 70 66 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon VIII
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 137 129 122 116 110 104 98 93 88 83 79 75 71 67 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon IX
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 149 141 133 126 119 113 107 101 96 91 86 81 77 73 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := Heavy Fusion Cannon X
Description           := Fusion Cannons are all-purpose weapons of the Yolu race, useful against a variety of targets.  Heavy fusion cannons have extended range over their lighter cousins.  
Pic Num               := 544
Tonnage Space Taken   := 90
Tonnage Structure     := 81
Cost Minerals         := 165
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 17005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 170 161 153 145 137 130 123 116 110 104 99 93 88 84 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 104
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := Fusion.wav
Weapon Family         := 51003

Name                  := PD Particle Beam I
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam II
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam III
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 29 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IV
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 31 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam V
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 21 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VI
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 22 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 23 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam VIII
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 24 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam IX
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 41 26 17 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := PD Particle Beam X
Description           := PD version of a Particle Beam.
Pic Num               := 588
Tonnage Space Taken   := 25
Tonnage Structure     := 20
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 18007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 32 20 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 11003

Name                  := Light Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough. Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 23 17 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 25 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 27 20 15 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 28 21 16 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 39 29 22 17 13 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 31 23 18 14 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 32 25 19 14 11 8 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 38 29 22 17 13 10 7 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Light Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target to achieve a burnthough.  Light Particle Beams are low in power but have good range and fire quickly.
Pic Num               := 589
Tonnage Space Taken   := 60
Tonnage Structure     := 42
Cost Minerals         := 48
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 46 35 26 20 15 12 9 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 31004

Name                  := Medium Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 33 29 25 22 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 36 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 38 33 29 26 23 20 18 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 31 27 24 21 18 16 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 44 39 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 53 46 41 36 32 28 24 22 19 17 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 56 49 43 38 34 30 26 23 20 18 16 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 54 47 42 37 32 28 25 22 19 17 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Medium Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Medium Particle Beams fire quickly and with considerable range and effect.
Pic Num               := 579
Tonnage Space Taken   := 75
Tonnage Structure     := 52
Cost Minerals         := 56
Cost Organics         := 0
Cost Radioactives     := 19
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 18003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 65 57 50 44 39 34 30 27 23 21 18 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := MediumParticleBeam.wav
Weapon Family         := 41004

Name                  := Heavy Particle Beam I
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 41 38 35 32 30 27 25 23 21 20 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam II
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 46 42 39 36 33 30 28 26 23 22 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam III
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 52 48 44 41 37 34 32 29 27 25 23 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IV
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 51 47 43 39 36 33 31 28 26 24 22 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam V
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VI
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 61 56 51 47 44 40 37 34 31 29 26 24 22 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 64 59 54 50 46 42 39 36 33 30 28 26 24 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam VIII
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 68 63 58 53 49 45 41 38 35 32 30 27 25 23 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam IX
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 74 68 63 58 53 49 45 41 38 35 32 30 27 25 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Heavy Particle Beam X
Description           := Particle Beams focus a stream of protons and neutrons on a target. Heavy Particle Beams fire deliberately and accurately at long ranges.
Pic Num               := 591
Tonnage Space Taken   := 90
Tonnage Structure     := 63
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 23
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 8
Restrictions          := None
General Group         := Weapons
Family                := 18005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 83 76 70 64 59 55 50 46 42 39 36 33 30 28 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 148
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := HPA.wav
Weapon Family         := 51004

Name                  := Minesweeping Particle Beam I
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam II
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 22 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam III
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IV
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 26 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam V
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VI
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 6 mines per use.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 7 mines per use.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 32 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam VIII
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Mines
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 8 mines per use.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 34 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam IX
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 9 mines per use.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 36 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := Minesweeping Particle Beam X
Description           := These are Wide arc particle beams used for detonating mines from a safe distance. Their combat utility is low.
Pic Num               := 587
Tonnage Space Taken   := 40
Tonnage Structure     := 28
Cost Minerals         := 126
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ship
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapon
Family                := 23
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Mines
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 10 mines per use.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 38 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 160
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 81003

Name                  := PD Plasma Cannon I
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon II
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       :=
Tech Level Req 3      := 2
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon III
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IV
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 4
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon V
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       :=
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VI
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 6
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon VIII
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 76 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon IX
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 83 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := PD Plasma Cannon X
Description           := PD version of a Plasma Cannon.  PD Plasma cannons fire slowly but are very powerful.
Pic Num               := 565
Pic Num               := 565
Tonnage Space Taken   := 25
Tonnage Structure     := 42
Cost Minerals         := 22
Cost Organics         := 0
Cost Radioactives     := 34
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Point-Defense Weapon
Family                := 19007
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       :=
Tech Level Req 3      := 
Number of Abilities   := 1
Ability 1 Type        := Point-Defense
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 11003

Name                  := Light Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 100 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 0
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 105 58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 110 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 116 64 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 122 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 128 71 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 82 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Light Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Light Plasma Cannon has a high damage yield but limited range.
Pic Num               := 554
Tonnage Space Taken   := 60
Tonnage Structure     := 95
Cost Minerals         := 59
Cost Organics         := 0
Cost Radioactives     := 88
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 19001
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Light Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 181 99 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 31003

Name                  := Medium Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 112 62 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 124 68 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 1
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 130 72 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 137 75 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 144 79 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 151 83 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 160 88 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 170 93 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 185 102 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Medium Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields. The Medium Plasma Cannon the highest damage and range consistent with a moderate rate of fire.
Pic Num               := 555
Tonnage Space Taken   := 75
Tonnage Structure     := 112
Cost Minerals         := 71
Cost Organics         := 0
Cost Radioactives     := 104
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 16
Restrictions          := None
General Group         := Weapons
Family                := 19003
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Medium Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 224 123 68 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 138
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 41003

Name                  := Heavy Plasma Cannon I
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 135 95 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon II
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 149 104 73 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon III
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 157 110 77 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IV
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 165 115 81 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon V
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 173 121 85 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VI
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 182 128 89 63 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon VIII
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon IX
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Heavy Plasma Cannon X
Description           := Plasma cannons fire plasma encased in energy fields.  The Heavy Plasma Cannon fires deliberately for high damage and accuracy at short ranges.
Pic Num               := 556
Tonnage Space Taken   := 90
Tonnage Structure     := 131
Cost Minerals         := 91
Cost Organics         := 0
Cost Radioactives     := 123
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons
Family                := 19005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Heavy Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon List Target Override := Ships, Satellites 
Weapon List Target Description := Ships\Sats
Weapon Damage At Rng  := 192 135 94 66 46 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 140
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 51003

Name                  := Light Antiproton Gun I
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun II
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 8
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun III
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IV
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 7
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun V
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VI
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 6
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun VIII
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 36 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun IX
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Light Antiproton Gun X
Description           := A fighter version of the antiproton gun.
Pic Num               := 784
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12005
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Antimatter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 43 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 118
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := null_old.wav
Weapon Family         := 71005

Name                  := Fighter Missile I
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Fighter Missile II
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Fighter Missile III
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Fighter Missile IV
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 14
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Fighter Missile V
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Fighter Missile VI
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 16
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Fighter Missile VII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Fighter Missile VIII
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 17
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Fighter Missile IX
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 19
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Fighter Missile X
Description           := Fighter mountable basic missile.
Pic Num               := 486
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12909
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := capshpms.wav
Weapon Family         := 1909
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Light Ion Torpedo I
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 23
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 39 39 39 39 39 39 39 39 39 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 5
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 10

Name                  := Light Ion Torpedo II
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 24
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 8
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 13

Name                  := Light Ion Torpedo III
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 27
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 51 51 51 51 51 51 51 51 51 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 10
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 15

Name                  := Light Ion Torpedo IV
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 29
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 54 54 54 54 54 54 54 54 54 54 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 18

Name                  := Light Ion Torpedo V
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 57 57 57 57 57 57 57 57 57 57 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 15
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 20

Name                  := Light Ion Torpedo VI
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 32
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 23

Name                  := Light Ion Torpedo VII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 33
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 63 63 63 63 63 63 63 63 63 63 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 20
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 25

Name                  := Light Ion Torpedo VIII
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 66 66 66 66 66 66 66 66 66 66 66 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 25
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 28

Name                  := Light Ion Torpedo IX
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 38
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 72 72 72 72 72 72 72 72 72 72 72 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 28
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Light Ion Torpedo X
Description           := Fighter mountable ion torpedo.
Pic Num               := 777
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 39
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 12915
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ballistic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 78 78 78 78 78 78 78 78 78 78 78 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 15
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Speed          := 3
Weapon Modifier       := 30
Weapon Sound          := ionmisl.wav
Weapon Family         := 1915
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 33

Name                  := Ion Bolt I
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 1
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 34 32 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt II
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 8
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 2
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 41 39 37 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt III
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 9
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 3
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 46 44 42 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IV
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 4
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 49 47 45 43 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt V
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 5
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 51 49 47 45 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VI
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 6
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 54 52 50 47 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 11
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 7
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt VIII
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 12
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 8
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 57 54 52 50 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 13
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt IX
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 9
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 62 59 57 54 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Ion Bolt X
Description           := Like many ion weapons, the Ion Bolt produces a significant amount of radiation. To get around this problem, it is mounted to the rear of the fighter, well away from the pilot.
Pic Num               := 840
Tonnage Space Taken   := 5
Tonnage Structure     := 3
Cost Minerals         := 13
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 2
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 12300
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Ionic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 10
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 67 64 61 59 56 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 157
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := IonBeam.wav
Weapon Family         := 1300

Name                  := Matter Gun I
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun II
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun III
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IV
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun V
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VI
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun VIII
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun IX
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Matter Gun X
Description           := A fighter mounted Matter Cannon, it does not have great range, but is an inexpensive weapon.
Pic Num               := 539
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12508
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Matter Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 117
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := MatterGun.wav
Weapon Family         := 71005

Name                  := Light Fusion Gun I
Description           := A fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun II
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun III
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IV
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 6 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun V
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 9
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VI
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 9 8 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 9 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun VIII
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 11 10 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 15
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun IX
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 12 11 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 17
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Fusion Gun X
Description           := The fighter version of the Fusion Cannon.
Pic Num               := 545
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 12603
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Molecular Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 12 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 112
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := LightFusion.wav
Weapon Family         := 1603

Name                  := Light Particle Gun I
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 7
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 2
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun II
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 3
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun III
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IV
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 6
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun V
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 6
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VI
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 27 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 8
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun VIII
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 10
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun IX
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 32 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Particle Gun X
Description           := The Light Particle Gun is the basic fighter-mounted particle weapon.
Pic Num               := 578
Tonnage Space Taken   := 4
Tonnage Structure     := 5
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12711
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Yolu Particle Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 116
Weapon Speed          := 0
Weapon Modifier       := 12
Weapon Sound          := LightParticleBeam.wav
Weapon Family         := 1711

Name                  := Light Plasma Gun I
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 13 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 4
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun II
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 17 15 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 5
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun III
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 5
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 17 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 7
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IV
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 21 18 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun V
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 11
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VI
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 23 20 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 24 21 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 14
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun VIII
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 4
Tonnage Structure     := 2
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 22 19 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 18
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun IX
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 28 24 21 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 19
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Light Plasma Gun X
Description           := This is a small Plasma Cannon created specifically to be used on fighters.  Though it can do good damage at close range, it degrades quickly over distance.
Pic Num               := 553
Tonnage Space Taken   := 3
Tonnage Structure     := 2
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 12806
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Plasma Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Yolu Tiny Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := 0
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := 0
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := 0
Ability 2 Descr       := 0
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 22 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 136
Weapon Speed          := 0
Weapon Modifier       := 21
Weapon Sound          := PlasmaCannon.wav
Weapon Family         := 1806

Name                  := Heavy Armor Class 0
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 45
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 1
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 50
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 2
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 57
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 3
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 64
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 4
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 70
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 5
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 73
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Heavy Armor Class 6
Description           := A very high density slab of armor plating.  It has the lowest total strength, but is extremely hard to pierce.
Pic Num               := 725
Tonnage Space Taken   := 7
Tonnage Structure     := 75
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5301
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Minerals
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 0
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 22
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 1
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 25
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 2
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 28
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 3
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 31
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 4
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 34
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 5
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 36
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medium Armor Class 6
Description           := An all-purpose protective plating.  Less overall strength that Light armor, but not as easily pierced by weapons fire.  (Absorbs a higher % of hits)
Pic Num               := 724
Tonnage Space Taken   := 3
Tonnage Structure     := 37
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5201
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Organics
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 0
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 8
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 0
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 1
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 0
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 2
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 11
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 3
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 12
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 4
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 13
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 5
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 14
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Light Armor Class 6
Description           := A low density, high strength composite material best for protecting delicate components.
Pic Num               := 723
Tonnage Space Taken   := 1
Tonnage Structure     := 15
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 5101
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Inert Armor Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Inert Armor Engineering
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Resource Gen Modifier Planet - Radioactives
Ability 1 Descr       := 0
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaim Fighter Cockpit
Description           := The main control center of a Gaim fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Gaim Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Contains life support for a fighter.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Shadow Semi-Sentient Fighter
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 20
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter is controlled telpathically be other Shadow vessels.  They are capable of semi-independnce as well, but benefit from an experienced mothership.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat Best Experience
Ability 2 Descr       := The fighter is controlled by the most experienced Shadow ship in the combat and therefore gains a level as high as that ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Autonomous Fighter Control
Description           := An AI-controlled fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Autonomous Vehicles
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter does not need a life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Vorlon Fighter Cotrol Center
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Fighter's life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Torvalus Remote Control Fighter System
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 0
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 10
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 10503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Equivalent to a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Ship does not need a life support system.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Best Experience
Ability 3 Descr       := The fighter is controlled by the most experienced Torvalus ship in the combat and therefore gains a level as high as that ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Support Vehicle Cockpit
Description           := Main control center of a support vehicle.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ground Support Vehicles
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit and life support systems.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 106

Name                  := Fighter Stealth Coating I
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.  
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating II
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners. 
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Centauri Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating I
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating II
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating III
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Stealth Coating IV
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Technomage Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Stealth Coating I
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 5% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating II
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 10% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 2
Weapon Type           := None

Name                  := Fighter Stealth Coating III
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 3
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 15% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Stealth Coating IV
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 4
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 20% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Stealth Coating V
Description           := Coating with advanced EM absorbing materials which render a fighter invisible to basic scanners.
Pic Num               := 767
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cloak
Family                := 11047
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stealth Technologies
Tech Level Req 1      := 5
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 25% Defensive bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 2 Active EM scans.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 2 Passive EM scans.
Ability 3 Val 1       := EM Passive
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Fighter Scanner Suite
Description           := Basic scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 2
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 2.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Weapon Type           := None

Name                  := Advanced Fighter Scanner Suite
Description           := Advanced scanner suite used for recon and patrol fighters.
Pic Num               := 14
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 2250
Cost Organics         := 0
Cost Radioactives     := 750
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 11039
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 5
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Advanced Sensor Techniques
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3.
Ability 1 Val 1       := EM Active
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Passive scanning at level 3.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Weapon Type           := None

Name                  := Ancient Cells
Description           := 
Pic Num               := 688
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 40
Cost Organics         := 40
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 11455
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Gravimetric Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := B5 Ancients Technology
Tech Level Req 2      := 1
Tech Area Req 3       := 
Tech Level Req 3      := 
Number of Abilities   := 0
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 600 supplies for each star in a system per turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Stores 600 units of supplies.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine I
Description           := Fighter mountable tiny Fission Engine for sublight travel.
Pic Num               := 697
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 16 units of supplies.
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fission Engine II
Description           := Fighter mountable tiny Fission Engine for sublight travel.
Pic Num               := 697
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fission Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 standard thrust.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 16 units of supplies.
Ability 4 Val 1       := 16
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine I
Description           := Fighter mountable tiny Fusion Engine for sublight travel.
Pic Num               := 702
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 24 units of supplies.
Ability 4 Val 1       := 24
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Fusion Engine II
Description           := Fighter mountable tiny Fusion Engine for sublight travel.
Pic Num               := 702
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fusion Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 standard thrust.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 24 units of supplies.
Ability 4 Val 1       := 24
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Antimatter Engine I
Description           := Fighter mountable tiny Antimatter Engine for sublight travel.
Pic Num               := 707
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 32 units of supplies.
Ability 4 Val 1       := 32
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Antimatter Engine II
Description           := Fighter mountable tiny Antimatter Engine for sublight travel.
Pic Num               := 707
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 6
Tech Area Req 2       := Antimatter Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 standard thrust.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 32 units of supplies.
Ability 4 Val 1       := 32
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine I
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard thrust.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 bonus combat movement points.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 40 units of supplies.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Gravimetric Engine II
Description           := Fighter mountable tiny Gravimetric Engine for sublight intersystem travel.
Pic Num               := 712
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 5
Tech Area Req 2       := Gravimetric Utilization
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard thrust.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 40 units of supplies.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine I
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 standard thrust.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 40 units of supplies.
Ability 4 Val 1       := 40
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine II
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Kirishiac Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement poinst.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine I
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Advanced Gravimetric Engine II
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Torvalus Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bio Drive Engine I
Description           := Fighter mountable tiny Bio Drive Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Bio Drive Engine II
Description           := Fighter mountable tiny Bio Drive Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Shadow Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Organic Engine I
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 400
Cost Radioactives     := 80
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 1 bonus movement points.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Organic Engine II
Description           := Fighter mountable tiny Advanced Gravimetric Engine for sublight intersystem travel.
Pic Num               := 136
Tonnage Space Taken   := 10
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 100
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 11405
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Vorlon Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Fighters
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 standard thrust.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Movement Bonus
Ability 2 Descr       := Generates 2 bonus movement points.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 3 bonus combat movement points.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Ability 4 Type        := Supply Storage
Ability 4 Descr       := Stores 600 units of supplies.
Ability 4 Val 1       := 600
Ability 4 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================